WHERE IS UNDER SAMPLLING IN 3D MAX 2013 HOW TO
We’ll look at how to do this in a minute.īut before you begin tweaking, it’s best to make your test renders as fast as possible.
For most eye-level camera shots, it’s usual to start with the minimum depth set to 0.0 metres and the maximum depth set to a low value, then gradually increase this value if necessary. You can ensure that this is the case by carrying out test renders using different Z depth settings. The Z Depth information works best in post when there is a clear contrast between the dark and bright areas. If you’re rendering in V-Ray, select VRayZDepth from the list.Īlternatively, if you’re using mental ray, select Z Depth instead. In the Render Elements tab, click the Add button to open its dialog. Open the Render Setup dialog by pressing the key or by clicking on its icon in the main toolbar (ringed in the image above). This information will be crucial to creating a depth-of-field effect in post. This is a greyscale image that represents the distance of each point in the scene from the render camera: light areas are nearer the camera, and dark ones are further away. I used V-Ray for the rendering work, but I will also explore briefly how to generate the same elements in 3ds Max’s built-in mental ray renderer. If you want to dive straight into post-production, just click here to skip ahead.Īs well as the main render, I generated a number of standard render elements. I can’t release the original 3ds Max scene file publicly, but you may still find the information useful in your own projects. However, this doesn’t affect the rendering or post-production techniques we will be exploring.īefore jumping into Photoshop, we will look at how to generate the files we need to create the composite in 3ds Max. The original image had a more conventional composition. It’s worth noting that the client specifically asked me to use this camera view for the purposes of the tutorial, since the project is very sensitive. We will begin by exporting render elements from the scene in 3ds Max, then use Photoshop to composite these elements to form the final image. In this tutorial, we will explore the process of post-producing the interior image above, using the files from a real commercial job for Capital One.
WHERE IS UNDER SAMPLLING IN 3D MAX 2013 DOWNLOAD
PROJECT FILES: Click here to download the files for the tutorial REQUIRES: 3ds Max 2010+, Photoshop CS3+, V-Ray 1.50+ (optional) Master core post-production skills to improve your interior renders as Jamie Cardoso explores how to generate render elements in 3ds Max, composite them in Photoshop and apply Adjustment Layers and effects.